Monday, 25 June 2012

Unit 73 Sound

For unit 73 I have defines sound, perception of sound, decibels, Physcology of sound, Audio in Enviroments and the Sources of Enviroment.


Definition of Sound


Sound is a vibration of a substance, such as wood, water, air or any other

Material. When these substances vibrate, or rapidly move, they produce sound.


Perception of Sound

The perception of sound in any organism is limited to a certain range of frequencies. For humans, hearing is normally limited to frequencies between about 20 Hz and 20,000 Hz (20 kHz), although these limits are not definite. The upper limit generally decreases with age. Other species, have a different range of hearing. For example, dogs can perceive vibrations higher than 20 kHz, but are deaf to anything below 40 Hz. As a signal perceived by one of the major senses, sound is used by many species for detecting danger, navigation, predation, and communication.


Waveform properties


Longer Wavelengths are harder to hear

And less frequent than lower wavelengths.

Sound is measured in hertz, which is how many

wave peaks go by in one second. People can

hear sounds that range from about 20 to about

17,000 hertz.

Decibels


Decibels are the unit used to measure the intensity of a sound. The Decibel scale can be

Quite difficult to read because Human ears are so sensitive. Your ears can hear things from scratch your arm to a jet taking off. The

Abbreviation for Decibels is dB.

Emotion & Mood
Sound is the easiest way to show emotion and the mood of a story, for example rainfall
sound can represent that it is a dark and gloomy day or thunder which can represent
A scary environment or a dark environment. Also, the way a character speaks will show his
Emotion and his tone of voice will show us what type of mood he is in. For example Mr.
Burns from the Simpsons, he’s always shouting at Smithers when things goes wrong and
Expresses his madness by setting the “hounds” on people who visit his mansion.
Perception

“The perception of sound in any organism is limited to a certain range of frequencies. For humans, hearing is normally limited to frequencies between about 20 Hz and 20,000 Hz (20 kHz), although these limits are not definite. The upper limit generally decreases with age. Other species have a different range of hearing. For example, dogs can perceive vibrations higher than 20 kHz, but are deaf to anything below 40 Hz. As a signal perceived by one of the major senses, sound is used by many species for detecting danger, navigation, predation, and communication”.

Volume, Tempo & Timbre
Tempo is how fast the beat is, such as a fast paced beat would be preferred by Rappers. A slow tempo beat would be for slow songs that try to represent a Sad scenario.
Volume is how loud or quiet the music is, for example the louder a sound, the more energy it has. This means loud sounds have a large amplitude.
Timbre is the quality of a musical note or sound or tone that distinguishes different
types of sound production, such as voices and musical instruments, string
instruments, wind instruments, and percussion instruments.
Sound as Information
Voice recordings are used in films and games a lot to narrate the storyline, tutorials, guides, Objectives or even to tell you that you have failed the mission. Sound in the form
Of information can be very useful and is needed in every game. It can also be used in films as for example, someone talking about their past.

Audio Enviroment

Audio in games is just as important as graphics and game play because
The audio can tell you information such as objectives, it can tell you where people are if
You hear footsteps, which is really good for competitive gaming, it also gives a realistic feel
To a game. For example in Battlefield you can hear bullets fired, which then gives you an
Indication of where the enemy is located in an environment. Another example is birds making
Noises if you are in a jungle.
Audio Sources
Audio is used /can be played through Speakers, Televisions, Computers, Sat Navs, Phones, watches, Hand-Held Consoles etc...
For example a iPhone, it has a speaker at the bottom of the phone.
 

Monday, 23 April 2012

Trailer Job

Trailer Job : Walkthrough camera through the corridor, camera climbing up the ladder and along the wooden planked bridge. The camera will make a jump motion and then portray a human falling backwards. The camera will then go up the stairs and eventually it will be at the wine.

Tuesday, 28 February 2012

28/02/12

Today with chris in the sound unit we updated the planning document, we did a video test where we had to put 10+ parts of a video together. I found this quite easy at time and then quite difficult because many scenes looked the same.


 Then I started making objects on 3D Max, today i designed a podium, which will be used for the wine to be placed on. I also finished of making a torch.

Tuesday, 21 February 2012

Splash screen example

On thursday i will creat a splash screen and i will add the following...
·         Game Logo
·         Team Logo
·         Game Rating
·         Game Release Date
·         3D Image of game
·         Game Motto / Slogan (Maybe)
·         Game Platform

Wine of Titus Game : T-Shirt Design

I created this T-Shirt http://www.streetshirts.com/, it gave us the option to chose what kind of shirt for example male or female. We got to design the front, back and side.  I put the game logo on the front, text and team logo on the back and team logo on the side. In total the t shirt would cost around £30 per shirt, but maybe they will have offers if i each members buy a shirt. It gave us the choice of where to place images , texts and different designs.

Tuesday, 31 January 2012

Team game name graphic decistion time


Here is my logo for the game we are going to create, I had created a logo before this but photoshop crashed without me saving, so I had a limited time to design this. I used 3 different styles of text, "russian", "modern" and "horror". I used a line tool and a brush, which i then turn the opactity down. I also added our team logo and the pegi rating.

Other team ideas.. and final choice...

As a group we have decided that we will use the black one, which was created by Rob, although we agreed on it, we all thought it could do with some improvements, such as a different colour.

Monday, 30 January 2012

Tree Scene

Today in 3D max I was introduced to models of trees, walls etc... I started by using displace on a plane and by turning up the strength i made it look more realistic. I then added trees and walls.