Tuesday, 31 January 2012
Team game name graphic decistion time
Here is my logo for the game we are going to create, I had created a logo before this but photoshop crashed without me saving, so I had a limited time to design this. I used 3 different styles of text, "russian", "modern" and "horror". I used a line tool and a brush, which i then turn the opactity down. I also added our team logo and the pegi rating.
Other team ideas.. and final choice...
As a group we have decided that we will use the black one, which was created by Rob, although we agreed on it, we all thought it could do with some improvements, such as a different colour.
Monday, 30 January 2012
Tree Scene
Today in 3D max I was introduced to models of trees, walls etc... I started by using displace on a plane and by turning up the strength i made it look more realistic. I then added trees and walls.
Tuesday, 24 January 2012
Brainstorm and roles.
Cybertronics brainstorm.
My Jobs Roles.
Curtis Stoyles - Object, Texutures and General Help. I will be making things like torches, boxes, fenses etc... and also be doing textures on photoshop. Plus i will be giving general help to people who need it. I will be sharing this job role with Stuart wade, while the rest of my group will design 3D Models of Lions, Warrors and the enviroment.
Thursday, 19 January 2012
Monday, 9 January 2012
Curts 3D Map Render
My 3D Map Render.
I made this today on 3D Max, first we made a texture in photoshop and placed it on a plane on 3D max. We then used "displace" and turned the strength up or down, when I found something decent, I used the material tab and placed my texture onto the plane. I then made a box and added a sky texture to show the the mood of the scene.
I made this today on 3D Max, first we made a texture in photoshop and placed it on a plane on 3D max. We then used "displace" and turned the strength up or down, when I found something decent, I used the material tab and placed my texture onto the plane. I then made a box and added a sky texture to show the the mood of the scene.
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