Monday, 25 June 2012

Unit 73 Sound

For unit 73 I have defines sound, perception of sound, decibels, Physcology of sound, Audio in Enviroments and the Sources of Enviroment.


Definition of Sound


Sound is a vibration of a substance, such as wood, water, air or any other

Material. When these substances vibrate, or rapidly move, they produce sound.


Perception of Sound

The perception of sound in any organism is limited to a certain range of frequencies. For humans, hearing is normally limited to frequencies between about 20 Hz and 20,000 Hz (20 kHz), although these limits are not definite. The upper limit generally decreases with age. Other species, have a different range of hearing. For example, dogs can perceive vibrations higher than 20 kHz, but are deaf to anything below 40 Hz. As a signal perceived by one of the major senses, sound is used by many species for detecting danger, navigation, predation, and communication.


Waveform properties


Longer Wavelengths are harder to hear

And less frequent than lower wavelengths.

Sound is measured in hertz, which is how many

wave peaks go by in one second. People can

hear sounds that range from about 20 to about

17,000 hertz.

Decibels


Decibels are the unit used to measure the intensity of a sound. The Decibel scale can be

Quite difficult to read because Human ears are so sensitive. Your ears can hear things from scratch your arm to a jet taking off. The

Abbreviation for Decibels is dB.

Emotion & Mood
Sound is the easiest way to show emotion and the mood of a story, for example rainfall
sound can represent that it is a dark and gloomy day or thunder which can represent
A scary environment or a dark environment. Also, the way a character speaks will show his
Emotion and his tone of voice will show us what type of mood he is in. For example Mr.
Burns from the Simpsons, he’s always shouting at Smithers when things goes wrong and
Expresses his madness by setting the “hounds” on people who visit his mansion.
Perception

“The perception of sound in any organism is limited to a certain range of frequencies. For humans, hearing is normally limited to frequencies between about 20 Hz and 20,000 Hz (20 kHz), although these limits are not definite. The upper limit generally decreases with age. Other species have a different range of hearing. For example, dogs can perceive vibrations higher than 20 kHz, but are deaf to anything below 40 Hz. As a signal perceived by one of the major senses, sound is used by many species for detecting danger, navigation, predation, and communication”.

Volume, Tempo & Timbre
Tempo is how fast the beat is, such as a fast paced beat would be preferred by Rappers. A slow tempo beat would be for slow songs that try to represent a Sad scenario.
Volume is how loud or quiet the music is, for example the louder a sound, the more energy it has. This means loud sounds have a large amplitude.
Timbre is the quality of a musical note or sound or tone that distinguishes different
types of sound production, such as voices and musical instruments, string
instruments, wind instruments, and percussion instruments.
Sound as Information
Voice recordings are used in films and games a lot to narrate the storyline, tutorials, guides, Objectives or even to tell you that you have failed the mission. Sound in the form
Of information can be very useful and is needed in every game. It can also be used in films as for example, someone talking about their past.

Audio Enviroment

Audio in games is just as important as graphics and game play because
The audio can tell you information such as objectives, it can tell you where people are if
You hear footsteps, which is really good for competitive gaming, it also gives a realistic feel
To a game. For example in Battlefield you can hear bullets fired, which then gives you an
Indication of where the enemy is located in an environment. Another example is birds making
Noises if you are in a jungle.
Audio Sources
Audio is used /can be played through Speakers, Televisions, Computers, Sat Navs, Phones, watches, Hand-Held Consoles etc...
For example a iPhone, it has a speaker at the bottom of the phone.
 

Monday, 23 April 2012

Trailer Job

Trailer Job : Walkthrough camera through the corridor, camera climbing up the ladder and along the wooden planked bridge. The camera will make a jump motion and then portray a human falling backwards. The camera will then go up the stairs and eventually it will be at the wine.

Tuesday, 28 February 2012

28/02/12

Today with chris in the sound unit we updated the planning document, we did a video test where we had to put 10+ parts of a video together. I found this quite easy at time and then quite difficult because many scenes looked the same.


 Then I started making objects on 3D Max, today i designed a podium, which will be used for the wine to be placed on. I also finished of making a torch.

Tuesday, 21 February 2012

Splash screen example

On thursday i will creat a splash screen and i will add the following...
·         Game Logo
·         Team Logo
·         Game Rating
·         Game Release Date
·         3D Image of game
·         Game Motto / Slogan (Maybe)
·         Game Platform

Wine of Titus Game : T-Shirt Design

I created this T-Shirt http://www.streetshirts.com/, it gave us the option to chose what kind of shirt for example male or female. We got to design the front, back and side.  I put the game logo on the front, text and team logo on the back and team logo on the side. In total the t shirt would cost around £30 per shirt, but maybe they will have offers if i each members buy a shirt. It gave us the choice of where to place images , texts and different designs.

Tuesday, 31 January 2012

Team game name graphic decistion time


Here is my logo for the game we are going to create, I had created a logo before this but photoshop crashed without me saving, so I had a limited time to design this. I used 3 different styles of text, "russian", "modern" and "horror". I used a line tool and a brush, which i then turn the opactity down. I also added our team logo and the pegi rating.

Other team ideas.. and final choice...

As a group we have decided that we will use the black one, which was created by Rob, although we agreed on it, we all thought it could do with some improvements, such as a different colour.

Monday, 30 January 2012

Tree Scene

Today in 3D max I was introduced to models of trees, walls etc... I started by using displace on a plane and by turning up the strength i made it look more realistic. I then added trees and walls.

Tuesday, 24 January 2012

Brainstorm and roles.

Cybertronics brainstorm.
My Jobs Roles.
Curtis Stoyles - Object, Texutures and General Help. I will be making things like torches, boxes, fenses etc... and also be doing textures on photoshop. Plus i will be giving general help to people who need it. I will be sharing this job role with Stuart wade, while the rest of my group will design 3D Models of Lions, Warrors and the enviroment.

Monday, 9 January 2012

Curts 3D Map Render

My 3D Map Render.
 I made this today on 3D Max, first we made a texture in photoshop and placed it on a plane on 3D max. We then used "displace" and turned the strength up or down, when I found something decent, I used the material tab and placed my texture onto the plane. I then made a box and added a sky texture to show the the mood of the scene.

Tuesday, 29 November 2011

Analogue Overview

Analogue is a physical vibration and is completely different to digital. It has unlimited bandwidth and two formats are vinyle records and magnetic tapes

Tuesday, 22 November 2011

Foley Artistry

Foley Artistry is when you create sound by a human movement such as a plane, a person walking or destroying fruit. Foley Artistry is used to show a sound effect such as a headshot.

Monday, 17 October 2011

Group Logo : Cybertronics

Cybertronics Logo.

Each team of 5 was given a task to design a logo for a company that we are creating. This is our final agreed logo.

Questionaire



Hello, thank you for agreeing to participate in our survey; we are currently students at Shipley Collage on the Games Development Course. Our task is to ask tourist who are visiting Saltaire for information about if they are interested in the history surrounding Saltaire and what their views are on an Educational video/animation on Saltaire.
-------------------------------------------------------------------------------------------------
Male              Female
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Age
14-18          18-25          25-40          40+
-------------------------------------------------------------------------------------------------
Do you live in Saltaire?
Yes                No
-------------------------------------------------------------------------------------------------
Purpose of Visit?
Tourist          Student       Resident         None
-------------------------------------------------------------------------------------------------
Are you generally interested in the history of Saltaire?
Yes              No
-------------------------------------------------------------------------------------------------
Where would you want to watch the animation?
YouTube         Shipley College Website        Tourist Websites      
Other........................................
-------------------------------------------------------------------------------------------------
What type of setting would you like to see Saltaire?
Past              Present            Future
-------------------------------------------------------------------------------------------------
Do you think this Educational video is a good idea?
Yes                  No

Wednesday, 15 June 2011

Evaluation for 3D Animation

For my 3D animation I decided to design a 3D Gun Shooting. The basic idea was for the gun to shoot a bullet and for the camera to change shots/views.
I chose this type of design because im a huge first person shooting fan, whether it be to everyones taste, I dont know but for me I enjoy them and I have enjoyed experimenting on this attempt to create a 3D Gun.
I started by making a plane and adding a picture of the pistol "Desert Eagle", I then used the line tool to crop out the gun and extruded. I then made a cilinder and used Pro Boolean to crop the gun hole. After I added a green camo to the gun to make it look realistic. The bullet was created from a cyclinder which was then morphed into a bullet, which was then given a gold camo.
I used 3 cameras in total which followed the bullets movement.
If I was asked to do this again I would probably design a house or something different because it would be unique.
Making the Gun animation was very difficult sometimes because alot of the camera angles were very difficult to make it look realistic, another problem was the Bullet hole on the gun as my friends showed me "pro boolean" tool.

Here is my final Animation.


Thursday, 9 June 2011

Evaluation of 3D Model

For my 3D project I decided to design a 3D Plane, there are many reasons to my
choice, as I wanted to use an idea which would be classed as transport. My reasons for
not developing a car or a boat is that I personally wanted to try something that
would be more complex and challenging, as making cars and boats is constantly
created by the majority of the students .

If I was to do this project again, I would probably make something totally different, for
example a weapon or a city.

Timelines were very important during development of my plane, because it helped me keep
track of what parts needed to be done at certain time to achieve my final goal.

I believe my model was unique, but I also think it can be improved. Improvements such
as more detail to the shape of the plane, the style of the plane (Customization) and I could
also add more features such as an extra engine.                                                              
This is my Final Design and a prototype picture

Wednesday, 13 April 2011

3D Plane Model


This is my final product of my 3D Plane in 3D Max.
Over the past weeks, I have planned my ideas with different styles
to make my own unique 3D Plane model.

This is my basic model when it was extruded etc... from the box shape model.
After the basic plane model was completed it was time to add features such as, shark fins and colour/textures. Some of the textures is used are below.
If i could do this project again, I would make sure the plane has no missing pieces, maybe change the visual idea and use/add more features, for example guns etc...
Overall I really enjoyed this project.
Here are some profesional designs...




Personally I think these examples are amazing and shows what you can achieve with 3D Programs.

Wednesday, 26 January 2011

Spotlights and Fog

 
Today I learned how to make a hallway with fog and spotlights in 3d max. The process was quite tricky as you have to place the spotlight in the correct position. First  I used a standard box, removed the top and two ends. After, I flipped both sides and floor, placed a cone above the box to represent a light shade, add a target spot. Then add a special effect, click volume. Then make multipul lights, which makes a corridor of lights which shines on the walls.

Wednesday, 19 January 2011

Light Effect in 3D Max

I created this in 3D Max by using to Light target spot tool, this allows you to add as many lights to your design as you want, with a varity of options to edit the light brightness, Direction and shadow etc...
In this design I added a standard perimitive box.